A visual and gameplay test built in 5 days: a Hole.io-style hyper-casual prototype with final-quality art, built end to end in Unity - concept, 3D assets, shaders, VFX, playable build.

The brief: prove a look could be established and shipped in a hyper-casual timeframe. This is the result.

Controls: drag to move the hole. Works on phone and desktop. 

Best experienced in Chrome.

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